![]() ![]() The Test of Righteousness (elite): This Paladin only quest requires the Paladin to get one part out of four ( “Jordan’s Smithing Hammer”) from the Shadowfang Keep instance.As a reward you will be able to choose between: Orb of Soran’ruk One part of the quest involves killing in Blackfathom Deep, the other one requires you to loot an item in Shadowfang Keep. The Orb of Soran’ruk (elite): Warlocks get this quest from Doan Karhan, who can be found in a tent between Camp Taurajo and Northwatch Hold in The Barrens.As a reward you will be able to choose between: Grizzled Boots You need to find the Book of Ur in Shadowfang, you will find it in a shelf after killing Fenrus the Devourer. The Book of Ur (Elite): This quest is available from Keeper Bel’dugur in The Apothecarium of Undercity.You will be able to finish this quest by turning it in to the dead Deathstalker Vincent. One of the Deathstalkers is still alive and will open the door for you to the CY, the other one will be dead lying in the Courtyard. You need to find the Deathstalkers in Shadowfang. Deathstalkers in Shadowfang (Elite): You can get this quest from High Executor Hadrec in The Sepulcher (Silverpine Forest).The goal of this quest is to kill the main boss of Shadowfang Keep: Arugal. Arugal Must Die (Elite): This is your main quest, you can get it from Dalar Dawnweaver in The Sepulcher (Silverpine Forest).Look at Jame’s guilde to Ragefire Chasm if you don’t know what that means. It’s used almost exclusively in place of the original words. Certain debuffs can only be dispelled by certain classes bring the right one! This instance dabs mostly in magic affects and curses.Ĭrowd Control: Also known as CC. The name of the debuff is in the upper left hand corner, the type of debuff is in the upper right hand corner (a debuff with no type cannot be dispelled), and the description of its affects is below. Mousing over a debuff will show you the debuff box. Your current debuffs can be seen to the lower left hand corner of your minimap. Debuffs fall into one of 5 categories: Poisons (typically short, as in 15-30 seconds, and usually only deal damage, although a few have nasty side affects), Diseases (Loooooong, as in 10-30 minute duration, usually reduces some attribute by x amount), Magic (Variable length, although generally short, usually from 5-90 seconds, varied affects, ranging from damage to slowing affects), Curses (Variable length, but generally fairly long, as in 1-5 minutes, and come with a whole slew of nasty affects), and Undispellables (can only be removed by affects that render you immune to damage). Note that you cannot interrupt a spell that is instant cast that instant cast “stun the tank for 6 seconds and go beat up the healer”, can’t be interrupted.ĭispels: This is removing harmful debuffs (conditions that impair your character in some way) from friendly characters. In any instance where the bosses cast rather dangerous spells it’s a good idea to bring someone that can perform that can interrupt their spells. While a stun will interrupt the cast of any non-boss mob in a pinch, they usually have a long cooldown, or minimum time between use (usually 1 minute cooldown), plus they don’t work vs. ![]() Counterspell, Earth shock, any spell that interrupts your opponent’s spell casting will do the trick. Ok, so now that you know that the boss is casting the 300 damage uber nuke, now what do you do? You interrupt it. Go to Combat, and click *show target cast bar* (or something like that), and now you can see when your target is casting a spell, and what spell they are casting. A couple of UI (User Interface) features can be turned on to show when your target is casting something. Spell Interrupts: This is interrupting a mob’s spell mid-cast, preventing them from completing it. This guide will not cover each of the spells each class has for performing each of the following techniques class guides for your individual class are more than sufficient for that purpose. Therefore, you should learn the following techniques, and learn whether your class is capable of performing them. This instance is significantly harder than any of the other instances in this level range, and assumes at least a basic knowledge of group mechanics. Time needed approximately for this instance: 1-2 hoursįirst, a couple of more advanced instancing terms. Nonetheless Paladins and Warlocks have class related quests there. This instance, although in the same level range as the Wailing Caverns and Deadmines, it is significantly harder than either of those instances, and all five players need to have at least some instance experience (even if it is just one run) of what function they are playing in the group, or you will have troubles. The trash monsters in this instance range from level 18-20, but the bosses are level 20-21. The Shadowfang Keep is a level 18-21 instance which is located in Silverpine Forest. ![]()
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